Complete C# Masterclass
Learn C# Programming - WPF, Databases, Linq, Collections, Game Development with Unity. More than just the C# basics!
This course includes:
✔ Masterclass
✔ Unlimited Access
✔ 282 Lectures
✔ 37.5 Hrs of Videos
✔ Access from Mobile
✔ Certificate
Have you ever had an idea for a program, an app, or a game?
Maybe you want to work as a developer? Then you are in the right place. In this course, you are going to discover how to become a c# developer - one of the best programming languages on earth!
C# is one of the few programming languages which allows you to create amazing cross-platform Mobile Apps, Games, and PC Programs.
Bringing an Idea to life is one of the best feelings one can have, but the path to get there is often full of challenges. So I have created a course that makes this path as easy as possible all with the help of c# so that you become a skilled c# developer!
Course Curriculum
- Quick Hint
- Overview of Variables and Datatypes (4:25)
- More datatypes and their limits (8:39)
- Other Datatypes
- Datatypes Int, Float and Double (10:40)
- Datatype String And Some Of Its Methods (4:57)
- Quiz 2: Datatypes And Variables
- Coding Standards (5:43)
- Value vs Reference Types (3:58)
- Console_Class_and_some_of_its_Methods (11:03)
- Changing The Consoles Colors (7:54)
- Naming Conventions and Coding Standards (5:43)
- Implicit and Explicit Conversion (8:31)
- Parsing a String To An Integer (5:19)
- Csharp_String_Manipulation_top_4_techniques (9:18)
- String_and_some_of_it_s_methods (4:57)
- Challenge String and its methods
- Solution_For_Exercise_Strings_1 (5:30)
- Challenge String and its methods 2
- Solution_For_Exercise_Strings_2 (5:36)
- Challenge - Datatypes And Variables
- Solution For The Challenge "Datatypes And Variables" (4:26)
- Constants (5:31)
- Quiz 3: Datatypes and Variables Part 2
- C# Cheat sheets
- DataTypes_Summary (0:53)
- Methods Intro (1:14)
- Intro To Functions / Methods (7:08)
- Void Methods (8:14)
- Methods With Return Value And Parameters (8:54)
- Quiz 4: Methods
- Challenge - Methods
- Solution For The Challenge "Methods" (4:04)
- User Input (9:00)
- Try Catch and Finally (14:39)
- Operators (17:41)
- Quiz 5: Operators
- Get the most from Tutorials.EU
- Methods Summary (0:58)
- Making Decisions Intro (0:55)
- Introduction To Decision Making In C# (8:47)
- Intro to TryParse (5:19)
- IF And Else If + Try Parse (7:31)
- Nested If Statements (9:53)
- Challenge - If Statements
- Solution For The Challenge "If Statements" (7:14)
- Switch Statement (6:34)
- Challenge - If Statements 2
- Solution For The Challenge "If Statements 2" (5:47)
- Enhanced If Statements - Ternary Operator (9:02)
- Enhanced If Statements - Ternary Operator - Challenge
- Enhanced If Statements - Ternary Operator - Challenge - Solution (5:25)
- Quiz 6: If-Statements
- Making Decisions Summary (1:55)
- Objects Intro (2:07)
- Introduction To Classes And Objects (3:15)
- Our First Own Class (11:09)
- Using Constructors (11:50)
- Using Multiple Constructors (11:45)
- Access Modifiers
- Quiz 8: Constructors and Member-Variables
- Properties part 1 (20:03)
- Properties part 2 (18:24)
- Challenge - Properties (2:10)
- Members And Finalizers/Destructors (14:43)
- Objects_Summary (1:23)
- Arrays Intro (0:58)
- Basics of Arrays (4:08)
- Declaring and Initializing Arrays and the Length Property (7:07)
- Foreach Loops (9:28)
- Foreach Loops and Switch Statement challenge
- Foreach Loops and Switch Statement challenge - solution (9:08)
- Multi Dimensional Arrays (14:25)
- Nested For Loops and 2D Arrays (11:45)
- For Loops and 2D Arrays - two examples (13:08)
- Quiz 9: Arrays Quiz
- Challenge - Tic Tac Toe (48:34)
- Jagged Arrays (9:08)
- Challenge - Jagged Arrays (6:35)
- Using Arrays As Parameters (9:01)
- Why you can change an array by passing it as a variable
- Params keyword (12:30)
- Getting the min value using params (8:13)
- Generic and Non-Generic Collections (6:23)
- ArrayLists (9:42)
- Lists (4:04)
- Hashtables (15:35)
- Hashtables - Challenge (5:01)
- Dictionaries (18:13)
- Editing and removing entries in a dictionary (7:00)
- Queues and Stacks (7:31)
- Stacks (8:59)
- Queues (14:52)
- Arrays_Summary (2:08)
- Welcome to Inheritance (1:03)
- Introduction To Inheritance (4:41)
- Simple Inheritance Example (18:22)
- Virtual and Override Keywords (13:35)
- Inheritance Demo (23:04)
- Inheritance Challenge - Videopost and Timer with Callback (24:04)
- Inheritance Challenge 2 - Employees, Bosses and Trainees
- Inheritance Challenge 2 - Employees, Bosses and Trainees Solution (16:32)
- Interfaces Intro (6:49)
- Creating and using your own interfaces (18:25)
- IEnumerator and IEnumerable (14:35)
- IEnumerator Example 1 (7:49)
- IEnumerator Example 2 (4:10)
- Inheritance Outro (0:39)
- Advanced Topics Intro (0:43)
- .net core vs .net framework
- Access Modifiers (6:21)
- Structs (7:47)
- Enums (5:35)
- Math Class (8:35)
- Random Class (6:20)
- VS 2019 and Regular expressions
- Regular Expressions (43:36)
- DateTime (21:06)
- Nullables (12:01)
- Garbage Collector (7:58)
- Main Args explained part 1 (7:20)
- Main Args explained. Part 2. Using user input (6:38)
- WPF Intro (1:22)
- Introduction To WPF - And When To Use It (6:26)
- XAML Basics and Code Behind (20:01)
- StackPanel - Listbox - Visual and Logical Tree (10:16)
- Routed Events - Direct, Bubbling and Tunneling (8:48)
- More details on Routed Events
- Grid (13:01)
- Dependency Properties (15:26)
- Data Binding (11:11)
- INotifyPropertyChanged Interface (15:33)
- ListBox and a List of Current Matches (21:45)
- ComboBox (5:10)
- CheckBox (12:04)
- ToolTip (2:48)
- RadioButtons and Images (11:29)
- Property, Data and Event Triggers (19:52)
- PasswordBox (5:19)
- WPF Summary (1:16)
- Databases Intro (1:04)
- Setup MS SQL Server and VS For DB work (9:53)
- Intro And Setting Up Our DataSet And Table (13:35)
- Relationship or Associative Tables (14:07)
- Showing Data in a ListBox (13:36)
- Showing Associated Data (10:24)
- Displaying all Animals In The ListBox (8:11)
- Deleting From A Table With A Click (16:07)
- Added Note - Adding the base tables and entries back
- Delete Animals, Remove Animals and Add Animals Functionality (17:00)
- Updating Entries in Our Tables (15:53)
- Databases Outro (0:39)
- Linq Intro (0:52)
- Linq gentle Introduction (3:56)
- Linq Demo (5:35)
- Linq with Lists - and our University Manager Part 1 (13:28)
- Sorting and Filtering with Linq (15:10)
- Creating collections based on other collections (6:52)
- Linq with XML (17:38)
- Setting up the project for LinqToSQL (15:48)
- Inserting Objects into our Database (19:12)
- Using assiociative tables with Linq (16:25)
- Joining tables next level (9:22)
- Deleting and Updating (13:30)
- Linq Outro (0:33)
- Installing Unity
- Overview of the Unity Interface (7:43)
- Creating your own Layout (3:46)
- Player Movement (13:11)
- Making Sure We Make Changes Correctly (3:05)
- Physis Basics (4:35)
- RigidBody - A Physical Body (9:38)
- Colliders And Their Different Types (12:04)
- Triggers (10:21)
- Prefabs And GameObjects (5:11)
- Components And More On Prefabs (4:12)
- Keeping The Hierarchy Tidy (2:29)
- Mathf And Random Class
- Pong Introduction (2:05)
- Basics - UI Elements (6:47)
- Basics - Accessing Text Through Code (5:44)
- Basics - Buttons (5:48)
- Basics - Switching Scenes (9:35)
- Basics - Play Sound (8:52)
- Creating The Main Menu (15:03)
- Switching Scenes and Using Buttons (9:01)
- Building Our Game Scene (13:58)
- 2D vs 3D Colliders and Rigidbody For Our Ball (6:56)
- Moving Our Ball Left And Right (11:14)
- Racket Movement (9:43)
- Bouncing Off Correctly (9:12)
- Scoring System (8:22)
- Restarting A Round (5:27)
- The Game Over Screen
- Adding Sound To The Game
- Adding a Basic AI (5:17)
- Basics- Instatiating (Creating Via Code) An Object (5:02)
- Basics - Invoke And InvokeRepeating For Delayed Calls And Repeated Calls (4:22)
- Basics - Playerpreferences - Saving Data (6:38)
- Basics - Raycast (7:48)
- Setup For Zig Zag (7:31)
- Setting The Perspective (7:23)
- Moving The Character (6:28)
- Make Camera Follow Player (3:32)
- Animate The Character (13:30)
- Start The Game (8:49)
- Restart The Game (4:00)
- Collecting Crystals And Increasing The Score (9:35)
- Adding A Highscore (5:08)
- Adding The Particle Effect (12:58)
- Background Music Loop (6:26)
- Procedural Creation Of Our Map (20:53)
- Create Fruits And Explode Them (16:22)
- Fruit Spawner (16:52)
- Creating Our Blade (13:38)
- GUI and Bombs (21:17)
- Game Over and Restart (12:12)
- Adding The Highscore (9:05)
- Extend The Game (6:46)
- Prepare Code For Android (6:35)
- Test On An Android Device (4:01)
- Make Some Adjustments (2:15)
- Adding Unity Ads to Your Game (6:28)
- Setting Up Your Device as Developer Device (1:20)
- Adding Sound (9:45)
You start off by learning the C# basics and C# programming concepts in general:
- variables
- methods
- arrays
- if statements
- loops
Then you learn the three pillars of Object-oriented programming.
- Classes and Objects
- Inheritance
- Polymorphism
Once you mastered them you will go into advanced C# Topics, such as Databases and LINQ.
In order to really become really good in c# programming, you have to program yourself, so I have created loads of exercises (and quizzes) for you to try for yourself to do c# programming and also to see how it is done afterward. Of course, you learn best programming practices along the way.
Equipped with those skills, you will build beautiful user interfaces with WPF - A framework, which makes creating GUI’s a piece of cake.
By that point, you can create your very own complex programs.
But what comes next is even cooler.
Learn Game Development with Unity and C# - Build 3 awesome games
As C# can be used for multiple different areas of programming, I have decided to cover the most important ones. So I have added a whole bunch of chapters specifically designed for a C# developer and Unity game developer - arguably the best Game Engine in the world. In those chapters, you will discover how to create your very own video games by building pong, the mother of video games and Zig-Zag, an amazing and successful endless runner game. And finally a Fruit Ninja clone.
We live in a world, where knowledge and work are shared more than ever, so using assets provided by others is a huge boost to your progress. You will learn how to use 3D assets to make an endless runner. Then you’ll use animations, reset the game, use particle systems, and finally create a map procedurally. That’s quite some advanced stuff right there.
I know that learning to code can be hard at times, and sometimes you just get stuck. But no worries, we are there for you. We answer each question as quickly as we can and make sure that you reach your goal of becoming a developer.
WHO IS THIS COURSE FOR?
The course is for anyone, who wants to learn c# and wants to become professionally good in c# programming. No experience is required what so ever. It is designed that anyone who can handle a mouse and keyboard will succeed in finishing it. The only real requisite is the desire to learn.
30-DAY FULL MONEY-BACK GUARANTEE
This course comes with a 30-day full money-back guarantee. Take the course, watch every lecture, and do the exercises, and if you feel like this course is not for you, ask for a full refund within 30 days. All your money back, no questions asked.
As you see, this is the only C# course you will ever need!
You will learn all the c# fundamentals, all c# basics, and everything that you need to know to succeed in c# programming and building your own cool video games!
So don’t waste any more time and start to make your dreams and ideas come true by taking this course now
Who this course is for:
- Everyone who wants to learn C#
- Everyone who wants to build cross plattform video games with Unity 3D
- Everyone who wants to build Pc programs with a beautiful UI using WPF
Hi, I’m Denis Panjuta
I have a degree in engineering from the University for Applied Science Konstanz in Germany and discovered my love for programming there. With 9 years of programming in different areas & 8 years of experience as a teacher, I have set out to accomplish my mission.
Currently over 250,000 students learn from my courses. This gives me a lot of energy to create new courses with the highest quality possible. My goal is to make learning to code accessible for everyone, as I am convinced, that “Programming is the future.” My mission is, to teach programming to over 10.000.000 people!
So join my courses and learn to create apps, games, websites or any other type of application. The possibilities are limitless.