Build an FPS multi-player Game with Photon PUN2 & UNITY

Learn how to make your own Multiplayer First-person shooter ZOMBIE game using Photon PUN2 and UNITY 2021

This course includes:

Masterclass

Unlimited Access

101 Lectures

7.5 Hrs of Videos

Access from Mobile

Certificate

Have you ever dreamed about building your own First-person shooter game?

Or maybe you want to develop games like Call of Duty Zombies, Left 4 dead, or any FPS or Horde-type game?

Then you found the right course for you!

In this course, you will develop your own FPS multiplayer zombie game!

Also there is the option to get the full course in a book format! Perfect for following along at your own pace line by line and from anywhere!

You could even use it to acompany your course videos! Double the gain!

Want to follow along with our step-by-step written guide? 


You have a unique opportunity not only to follow our online course, but also a PDF step-by-step guide with all the code and implementations. Get the video and written version and build your FPS multiplayer game with ease and comfort.

Example Curriculum

  Scene Setup and Map building
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  FPS Character Setup
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  AI Enemy Character Setup
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  Core Mechanics Setup
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  Quick Mobile Section
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  Basic UI and VFX/SFX Setup
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  Implementing Final Assets and Last Needed Features
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  PUN 2
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You will learn how to use and implement all these things

  • Program Enemy AI to fight against, in a PvE (Player vs. Environment) round-based style similar to Left 4 Dead and COD Zombies.
  • Photon PUN2 – Learn to make multiplayer games with the best engine available for Unity!
  • Ready to expand to PvP (Player vs. Player) – Only a few steps away from having your very own PvP combat
  • Learn map building secrets and techniques used daily in the industry for competitive and arena-based games
  • Improve your game design skills through our design fundamentals and learn what makes a game fun
  • Get to know the simple steps it takes to turn your game into a mobile game, including touch controls and in-editor mobile testing.e
  • Set up a system to let your player interact with environmental assets, using our vending machine example!
  • Learn how to sync everything over the Network via Photon Pun´s built-in components
  • Get to know PUN2´s custom functions for network communication like RPC´s (Remote Procedural Calls)Photon HashtablesCustom properties, and Pun Callback Overrides
  • And with all that, you´ll be able to take your Singleplayer game and turn it into the Multiplayer game you always wanted!


Hi, I’m Denis Panjuta




I have a degree in engineering from the University for Applied Science Konstanz in Germany and discovered my love for programming there. With 9 years of programming in different areas & 8 years of experience as a teacher, I have set out to accomplish my mission.

Currently over 250,000 students learn from my courses. This gives me a lot of energy to create new courses with the highest quality possible. My goal is to make learning to code accessible for everyone, as I am convinced, that “Programming is the future. My mission is, to teach programming to over 10.000.000 people!

So join my courses and learn to create apps, games, websites or any other type of application. The possibilities are limitless.